Town: Gurachi Layæ Mîze

Gurachi Layæ Mîze

Gurachi Layæ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceLu̽chi Viya Empire
Sub ProvenceYui̽strōd Kingdom
RegionWhërhu-vrefric Fields
Founded1309
Community LeaderLaird Zlêbê Fyëmëm Glkdsëkdo
Area5 km2 (2 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation5130 m (16830 ft)
Average Yearly Precipitation256 cm/y (100 in/y)
Population1397
Population Density279 people per km2 (698 people per mi2)
Town AuraInvocation
Naming
Native nameGurachi Layæ Mîze
Pronunciation/ˈmequ̽/ /ˈlajæ/
Direct Translation[mere] [remains; remnant]
Translation[Not Yet Translated]

Gurachi Layæ Mîze (/ˈmequ̽/ /ˈlajæ/ [mere] [remains; remnant]) is a temperate Town located in Yui̽strōd Kingdom, Lu̽chi Viya Empire, within the Warrenese Shogunate.

The name Gurachi Layæ Mîze is derived from the Wareneese language, as Gurachi Layæ Mîze was founded by Zlêbê Fyëmëm, who was culturaly Wareneese.

Climate

Gurachi Layæ Mîze has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a freezing -13°C (9°F). Gurachi Layæ Mîze receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gurachi Layæ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5130 m (16830 ft) above sea level.

Overview

Gurachi Layæ Mîze was founded durring the early 14th century in spring of the year 1309, by Zlêbê Fyëmëm. The establishment of Gurachi Layæ Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zlêbê Fyëmëm struck deals with nearby nations and communities to establish Gurachi Layæ Mîze as a prison colony.

Gurachi Layæ Mîze was built using the conventions of Wareneese durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Gurachi Layæ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gurachi Layæ Mîze is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Gurachi Layæ Mîze's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Gurachi Layæ Mîze has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Gurachi Layæ Mîze long.

Civic Infrastructure

Gurachi Layæ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gurachi Layæ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gurachi Layæ Mîze's parks.

Gurachi Layæ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gurachi Layæ Mîze.

Gurachi Layæ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gurachi Layæ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gurachi Layæ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gurachi Layæ Mîze's public wards, blessings, and other arcane systems.

Gurachi Layæ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gurachi Layæ Mîze's natural decorations nor waterways.

Gurachi Layæ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gurachi Layæ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Gurachi Layæ Mîze is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Gurachi Layæ Mîze's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Gurachi Layæ Mîze there are unidentifiable people in the fog, but it seems to be okay.

The Howler near Gurachi Layæ Mîze are known to be a mutant strain of the creature.

Gurachi Layæ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Truename Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5629 m2
    • Cattle and Similar Creatures: 349
    • Poultry: 4191
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

438 of Gurachi Layæ Mîze's population work within a Foundational Occupation.

904 of Gurachi Layæ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 55 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Gurachi Layæ Mîze. A small order of knights was founded in 's honor, and bears his name to this day.

History